Designing games for the passive gamer - Comment on Nintendo’s 2007 GDC Keynote

2007-03-09 20:50 CET

Miyamoto suggested at his keynote speech at the Game Developers Conference yesterday that game reviewers should also include a rating for how fun the game is for a non-gamer. Many interpreted it as a joke or as a “blunder”, but maybe he was simply misinterpreted? Perhaps he was talking about the passive gamer and the shared gaming experience?

Miyamoto at the GDC 2007

Miyamoto at the Game Developers Conference. Image from Joystiq.

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Posted in Games | 1 Comment »

A demo of my particle system

2007-01-16 16:14 CET

I’ve been working on a particle system for use in a game-engine for a couple weeks now. It’s a school assignment for a course named “Advanced Graphics and Interaction”. I built this from scratch using C++ and OpenGL (GLUT). The system runs in real time and currently doesn’t have any advanced features. I intend to implement collision detection and maybe expand the system to handle string/thread/cloth physics aswell.

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