A demo of my particle system
2007-01-16 16:14 CET
I’ve been working on a particle system for use in a game-engine for a couple weeks now. It’s a school assignment for a course named “Advanced Graphics and Interaction”. I built this from scratch using C++ and OpenGL (GLUT). The system runs in real time and currently doesn’t have any advanced features. I intend to implement collision detection and maybe expand the system to handle string/thread/cloth physics aswell.